『目標』做出井字遊戲,判斷三連線及宣告勝利結果。
1.設立空白按鍵代替遊戲填空區("")
2.設立變數,點擊後顯示先後序列代表符號(O/X)
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
int c=0;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
button1.Text = "";
button2.Text = "";
button3.Text = "";
button4.Text = "";
button5.Text = "";
button6.Text = "";
button7.Text = "";
button8.Text = "";
button9.Text = "";
}
private void button1_Click(object sender, EventArgs e)
{
int r;
c = c + 1;
r = c % 2;
if (r==1)
{ button1.Text = "O"; }
else
{ button1.Text = "X"; } button1.Enabled = false;
}
private void button2_Click(object sender, EventArgs e)
{
int r;
c = c + 1;
r = c % 2;
if (r == 1)
{ button2.Text = "O"; }
else
{ button2.Text = "X"; } button2.Enabled = false;
}
private void button3_Click(object sender, EventArgs e)
{
int r;
c = c + 1;
r = c % 2;
if (r == 1)
{ button3.Text = "O"; }
else
{ button3.Text = "X"; } button3.Enabled = false;
}
private void button4_Click(object sender, EventArgs e)
{
int r;
c = c + 1;
r = c % 2;
if (r == 1)
{ button4.Text = "O"; }
else
{ button4.Text = "X"; } button4.Enabled = false;
}
private void button5_Click(object sender, EventArgs e)
{
int r;
c = c + 1;
r = c % 2;
if (r == 1)
{ button5.Text = "O"; }
else
{ button5.Text = "X"; } button5.Enabled = false;
}
private void button6_Click(object sender, EventArgs e)
{
int r;
c = c + 1;
r = c % 2;
if (r == 1)
{ button6.Text = "O"; }
else
{ button6.Text = "X"; } button6.Enabled = false;
}
private void button7_Click(object sender, EventArgs e)
{
int r;
c = c + 1;
r = c % 2;
if (r == 1)
{ button7.Text = "O"; }
else
{ button7.Text = "X"; } button7.Enabled = false;
}
private void button8_Click(object sender, EventArgs e)
{
int r;
c = c + 1;
r = c % 2;
if (r == 1)
{ button8.Text = "O"; }
else
{ button8.Text = "X"; } button8.Enabled = false;
}
private void button9_Click_1(object sender, EventArgs e)
{
int r;
c = c + 1;
r = c % 2;
if (r == 1)
{ button9.Text = "O"; }
else
{ button9.Text = "X"; }
button9.Enabled = false;
}
}
}